With a collection of over 400 items ranging from candlestick phones to early cell phones, guests are invited to walk through the archive - a cabinet of curiosities - and view the evolution of communication first-hand.
At the Musehum, each visitor can live a different experience and find out the contents on their own time.
This happens because it is the visitor who draws the path of this journey. And this is one of the fundamental aspects of the Musehum: it allows each person to be simultaneously an actor and a spectator.
Based on the notion of hypertext, it gradually reveals the layers of information. The visit leads to the reflection on the development of communication technologies and how they have been changing society, from a national or global perspective.

Iconography created for the instalations - it represents the physical world (full stroke) being converted the mixed reality. (dots and lines)

MAIN ROLES:

• Exhibition & Experience Design 
• Collection Curation & Narrative Development 
• Visitor Experience Design 
• Visual Communication
• Assembly Coordination
• Technical Production

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